import * as THREE from "three"
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader"
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"
import scene from "./scene"
import createCity from "@/three/mesh/City"

export default function createMesh() {
  createCity()
  // const plane = new THREE.Mesh(
  //   new THREE.PlaneBufferGeometry(20, 20),
  //   new THREE.MeshBasicMaterial({
  //     color: 0xff0000
  //   })
  // )
  // plane.position.set(0, 0, -6)
  // plane.receiveShadow = true
  // scene.add(plane)
}
